Composition restriction: weapons with type freeze Note: It sells for double the value ($500) of other jewels ($250) at level 1 but strangely also sells for $500 at level 2. Composition restriction: weapons with type ice Note: Make Enemies Slower. Composition restriction: weapons with type fire Note: For the Flame Sword and the Flame Sabel the Garnet allows the flames to go further. Composition restriction: weapons with type poison Composition restriction: weapons with type fire Composition restriction: weapons with type ice Composition restriction: weapons with type thunder Composition restriction: weapons with type poison Left: Flame Sword without compo items. Below is a list of the different kinds of jewels and their effects. Selling jewels at the shops gives players $250 per level, except for the diamond both level 1 and level 2 gives $500. A jewel can only be attached to a weapon with the corresponding elemental type. Jewels are t restricted to weapon classes like most other compo items rather, they are restricted to one of five elemental types. Excerpt: Jewels are compo items found in Stick Ranger. Chapters: Aquamarine, Berserk Card, Black Crystal, Black Stone, Blue Stone, Bronze Medal, Bullet's Card, Card, Catapult's Card, Charm, Compo item, Critical's Card, Crystal, Diamond, Emerald, Explosion's Card, Fire Spirit, Freeze Charm, Garnet, Gold, Gold Medal, Gold rush Card, Green Stone, Guide's Card, Ice Charm, Inventory, Iron Medal, Item, Jewel, Long Sword's Card, Medal, ONIGIRI's Card, Onigiri, Peridot, Pierce's Card, Poison Charm, Purple Crystal, Quick's Card, Red Crystal, Red Stone, Ruby, Sapphire, Silver Crystal, Silver Medal, Spirit, Stone, Thunder Spirit, Topaz, Vampire's Card, White Stone, Yellow Crystal, Zombie's Card.
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